Showing posts with label best. Show all posts
Showing posts with label best. Show all posts

Timeshift Review

Timeshift
Average Reviews:

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The ability to manipulate time is but one of the many interesting and fun facets of this FPS.Not unlike F.E.A.R. you can slow down time (bullet time) and rush your enemies in order to take them out before they can even draw their weapons.Timeshift takes that a step further by giving you the ability to stop time alltogether or to reverse time.It's a novel concept, but it is starting to get a little tired.That being said, it doesn't necessarily detract from the overall experience of Timeshift.The graphics look pretty polished (still not as good as Gears of War) and it's pretty amazing to watch explosions in reverse time.I experienced some mild framerate issues during one timeshift, but it hasn't happened again.There are many situations that require you to manipulate time in order to get through the level.For example, a hallway might get decimated before you have a chance to walk through it.No problem.Simply reverse time, watch the hallway reassemble, and you're on your way.There's a little bit of platforming, lots of shooting, and plenty of bodies flying to satisfy most FPS fans.I guess the only real downside is that it resembles F.E.A.R. too much in it's gameplay.There isn't any real horror element to speak of though.The plot of Timeshift does mirror F.E.A.R. in that you are pursuing a crazed leader bent on domination, just in an alternate reality so to speak.Despite it's similarities to F.E.A.R. I still recommend this title.The ability to manipulate time is enough to keep you satisfied and intrigued.

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Product Description:
Dr. Aiden Krone is a former professor of Applied Physics at MIT, notorious for his unrivaled brilliance and obsession with Thermodynamics, Advanced Propulsion, and Quantum Electrodynamics (QED).Despite his increasing tendencies to demand control and secrecy, he became the Founder and Lead Physicist of a classified Time Travel research program.Over a decade later, Krone's program had successfully developed the world's first time-traveling suit technology.However, as the program's equally secretive decision-makers demanded this technology be adapted for military applications, Krone's feelings of self-entitlement and anger grew.He secretly desired a new existence, a new world where his scientific endeavors could be shaped and experienced without outside interference.The combination of Krone's mind and his suit technology gave him the ability to create and control another existence - an existence where a man of science could finally operate without restrictions and do so within a place where science itself was properly respected- regardless of the effects on humanity.It is now up to you to trace Krone's last known appearances and stop his tyrannical rule over Alpha District.In a twisted world where scientific accomplishments reign, it's up to you to don the Beta Suit and Master Time to Become the Ultimate Weapon.

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LEGO Batman Review

LEGO Batman
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If you liked LEGO Star Wars and LEGO INDY, then LEGO BATMAN is already in your Wii....'nuff said. If you didn't like them...you won't like BATMAN...if you didn't try them, you should.

The LEGO games are fun for the whole family, young and old, the animated LEGO movie links to the gaming threads are wild & wicked and worth the purchase on their merits alone. The format for Batman is much like the Lucasfilm game sets, just not directly connected to any particular movies...although (thankfully) the Danny Elfman music (circa 1989) runs throughout the game, the style is generic Batman via LEGO LAND. The villains have teamed up to escape Arkham Asylum and the Dynamic Duo must stop them...each villain has a story arc to unlock, before free play is possible in the related locations...so like the previous installments, replay value is high, you can return to the story setting later as several optional characters including the villians themselves in order to find hidden "trophies" to build in Wayne Manor (part of the Batcave hub, where menus, story progress and unlockables lie). This way the same tales have many variations for players to explore, collecting the coin-like "studs" as currency for upgrades and unlockables. There's roughly about 30 separate levels to play, 15 in the hero chapters and 15 levels i the villain chapters.

LEGO BATMAN characters have individual moves, Batman for example can put baddies in a choke hold and throw them. An exciting addition to LEGO combat is the BATARANG, which will lock on targets for distance attacks. Introduced also, are special suits for Batman and Robin, these make certain combinations of characters a necessity for passing stages or solving puzzles...For example, in true comic book fashion,Robin can get a Magnetized-suit to scale metal walls, I can't explain the pleasure that came from watching Robin lumbering and buzzing up surfaces (sound fx here are classic) Other moves are standard for the LEGO games: grappling hooks for platforms and punching and kicking.

The character design is great and Gotham looks good...there are lest characters to be unlocked here than in any other LEGO game so far and lest upgrades as well. But as for the characters there are so good choices from the Batman Universe....Joker, Penguin, Catwoman, Two-Face, Poison IVY, Mr. Freeze, Riddler, Killer Croc, Scarecrow, The Mad Hatter, even Bane.Like the heroes, each villain has their own special weapons and moves...I bet you can guess Banes.

Another LEGO staple is the mix and match at the hub, where you can customize a character for free play by swapping the pieces around.

No major complaints, it just seems smaller than previous efforts, maybe because no direct movie-tie-in was done...like the Trilogy format.
I do miss the "character quirks" introduced for LEGO INDY, like the fear of snakes and rats, effecting character behavior.Admittedly it doesn't work well with the superhero genre. Also, since this is a Traveler's Tales project with Warner Bros. and not Lucasfilm, don't expect to find any hidden Star Wars characters this time....sorry.

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Product Description:
There's been a big break-out from Arkham Asylum. Batman must again face against classic bad guys and girls like the Joker and Catwoman. Designed for standard two-player drop-in/out cooperative play Lego Batman is broken up into 18 levels with three different story arcs (that's six levels per story arc). Lego Batman lets you play in both hero and villain story modes as well as a free-play mode. The Batcave serves as the natural hub area for Batman while Arkham Asylum is the hub for villains.Lego Batman lets you build and take control of Lego versions of your favorite vehicles like the Batmobile Batboat and the Batwing. As you collect various Lego pieces throughout a level you'll develop special superhero power suits to give you extra moves. The bad guys come with their own evil perks. For instance the Joker electrifies enemies and powers machines with his electric buzzer and Harley Quinn soars above other characters with her super-jump.Features:Play as Batman Robin or more than 12 dastardly villains -- all in super-fun LEGO formMaster special superhero power-suits and new moves along with the weapons unique for each characterBuild and drive Lego versions of favorite vehicles like the Batmobile Batboat and the BatwingCustomize characters build and transform game environments and challenge yourself with multi-layered collectibles and rewardsDesigned for standard two-player drop-in/out cooperative play Format: XBOX 360 Genre:ACTION/ADVENTURE (VG) Rating:E10+ Age:883929020737 UPC:883929020737 Manufacturer No:02073

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Lego Indiana Jones 2. The Adventure Continues Review

Lego Indiana Jones 2. The Adventure Continues
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I've been a big fan of all the Lego games, so my son & I were excited to pick up this one when it first came out. After playing it to about 85% completion, I have to say that overall this one is a pretty big letdown.

The format of the previous games has been pretty much the same - there's an overall hub that serves as the central area for the game. From there, levels are grouped together by story (about 5-6 levels for each movie/storyline). Each level contains a variety of hidden areas and secrets that can be accessed as the player opens new characters in the game, adding to the level's replay value.

That philosophy seems to have been rethought for this game, and not for the better. Instead of one hub, there are 6 - one for each of the 1st three movies, and three for Crystal Skull. The hub is a giant area where you can locate new characters and vehicles, and access the story and bonus levels. The hubs are fairly involved, and are set up the same way the levels were in the previous games (obtaining a new character lets you use their new ability to access a new part of the hub). The hubs are pretty well designed. My one complaint is that almost every new character remains in the area where you first purchased them, so remembering where to find the one you need can be difficult. Also, some of them are in very far-flung locations, so it can literally take about 5 minutes of just walking/driving the entire way across the hub to find the character with a wrench (for example), and then going all the way back across the hub to the entrance of the level that you need him for. I don't know who came up with that, but it's a TERRIBLE idea and a boring chore.

The levels themselves have been simplified WAY down. There are no secrets, there are no hidden areas, there is no reason to play any of them through more than once. Only the most rudimentary thought seems to have gone into each one. Gameplay is still the same as it ever was, and it's enjoyable, but the level design leaves a LOT to be desired. Generally, an entire bonus level will consist of one puzzle - for example, use the shovel to dig up a spear, throw the spear into the hole and use it to climb up to a ledge. Hit a switch with the whip and you're done!

The story levels too are much shorter than the levels in previous games. As an example, anyone who has played the first Lego Indiana Jones game will probably remember the mountain level from Raiders of the Lost Ark. That level begins in Marion's bar where you have to defeat a boss while the bar burns down, then moves into the mountain passes, then to a mountain temple, and finally to an army outpost. The equivalent level in this newest installment has players beating a boss in Marion's bar and THAT'S IT! That is the whole level. Each story level can be completed in roughly 5 minutes, and has no replay value at all - no secret areas to discover or any reason to come back to it again.

My final issue with this game is that it freezes on a fairly consistent basis - we've had it lock up about 15 times now, in all different areas, though the Raiders hub tends to get it the most. From poking around on forums, this seems to be a fairly common complaint.

If you're a fan of the Lego games, it's worth playing this one - it's still fun, even if it is a bit lacking in comparison to previous ones. However, I am keeping my fingers crossed that they do not retain this format for the Lego Harry Potter game coming out next year.

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Product Description:
LEGO Indiana Jones 2: The Adventure Continues is a comedic action/adventure game that combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema's most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films – including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull – LEGO Indiana Jones 2 follows Dr. Jones' escapades from the jungles of South America to the Peruvian Ruins and beyond.




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