Showing posts with label silent hill. Show all posts
Showing posts with label silent hill. Show all posts

Silent Hill 4 The Room Review

Silent Hill 4 The Room
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Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine-chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.

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Product Description:
Silent Hill 4: The Room offers a new cast and story, full of dark mysteries and horrendous new creatures. Henry Townshend is trapped in a cursed apartment. Mysterious portals have appeared in them, leading him to disturbing alternate worlds. This game is a terrifying experience that fans and newcomers will never forget.

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Silent Hill: Homecoming Review

Silent Hill: Homecoming
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Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists.It, and the first game, are shining examples of why this series is spectacular.Unfortunately, they are the only two games that I feel are great in the series.The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming.Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital.Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole.Eventually, you're led into an observation room and left alone.The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me.This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections.From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination.Unfortunately, the story is also the most straight forward of the series (it's a Western game now) and while they try to mimic the essence of Silent Hill, they lose the ambiguous feel that tasks you with putting everything together.By the end of the game, you pretty much know all there is to know.Some might like that, but it was a sore spot for me.

The combat system, which was supposed to push Silent Hill into this new realm, isn't very good.In fact, I found myself trying to avoid enemies more in Homecoming than in any of the previous titles.On paper, it sounds good: light attack, strong attack and dodge.But the problem is that you absolutely have to dodge attacks or even the lowly dogs will eat your face.The problem is further amplified by the small, claustrophic areas you are in.A lot of battles take place in very tight corners, making dodging very difficult.And even when you successfully dodge in the small rooms, eventually you'll run into a corner, the camera will go wacky and you won't be able to see what you're fighting or, more importantly, see when to dodge.

Then, when you're in the big rooms, Double Helix is kind enough to throw two or three (or five) enemies at you at once.Dodging one is a pain in the butt as it is, but trying to juggle three enemies is...well, it's hell.Add to this some enemies with their gaseous breath that I could never seem to dodge and halfway through the game I never wanted to see another monster again.And don't get me started on the boss fights...

So, why the four star review?Because of what happens halfway through the game.At the halfway point, the game ratchets up the tension, brings the story into new light and really made me want to play more.In fact, I played the last half of the game in one sitting because I had to see how it was going to end.The last half really makes up for any of the deficiencies in the game.

Graphically, Homecoming is obviously the best in the series.The new sheen of gloss mostly works, though some of the monsters with the more colorful highlights (the gaseous monsters, for instance, with their red chests) look fake and break the color scheme.Taking a page from the movie, the transitions to the other world are real time, with the paint flaking off and floating into nothingness.It's cool but it's not as terrifying as waking up or just finding yourself in the other world.

And, of course, the music is phenominal.Akira Yamaoka, series music/sound effects creator and producer, returns to craft a haunting score that mixes industrial with noises, rock and some heart-pumping effects.Very awesome, some of the best of his music in my opinion.

In the end, Silent Hill: Homecoming is a great addition to the series.It feels like the most cohesive Silent Hill story since the second game and tries to branch into new territories.Having a new developer really helped the series avoid becoming stagnant.And even with some faulting moments, it really is an involving and engrossing trip into hell.Definitely recommend giving it a chance.

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Product Description:
Silent Hill: Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd's Glen.


Survive Shepherd's nightmare
Explore Silent Hill as Alex Shepherd.
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Battle frightening enemies.
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And the unexpectedly frightening.
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Use tools and your wits to puzzle-solve.
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The Story of a Grim Homecoming
Homecoming's story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd's Glen to the foggy streets of dreaded Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it's here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's disappearance, and confront the evil that takes hold of his own flesh and blood in the process.

Improved Gameplay
Firmly steeped in the Survival-Horror genre its series has been pivotal in establishing,action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. Examples of this gameplay include:

Next-Gen Visual and Spatial Features - Every sequel seeks reinvent the namesakegame in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D physics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or "Hell States" that alter the game's physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.

An Enhanced Combat System - Adding to the standard knives, axes, pipes and other melee weapons that made up the arsenal of previous Silent Hill games, Homecoming adds a wide variety of guns and explosives. Fitting with the military back-story of protagonist Alex Shephard, these weapons can be wielded in attacks weighted as weak or strong and can be strung together in combos to stun or incapacitate opponents, who can then be taken out with powerful finishing moves. With practice players can even perform evasive ducks and rolls and follow these up with counterattacks. But remember that enemy AI has also been significantly improved to compensate for your higher degree of combat prowess, and that it's not uncommon to battle multiple monsters simultaneously.

Key Features:


    Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake.
    Silent Hill: Homecoming is the 1st Silent Hill game designed for Xbox 360.
    From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before.
    Survive the denizens of Silent Hill with an all-new enhanced combat system that gives you a wide array of attacks and counters.
    Solve the treacherous and deadly puzzles of Silent Hill to discover its darkest secrets.
    Silent Hill: Homecoming will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
Exceptional Replay Value
Although Alex Shepherd is the only playable character in Silent Hill: Homecoming there are many other important characters--some returning from earlier games in the series--that can have a dramatic impact on the game. When interacting with these, players are given a choice in how to proceed via dialog trees. Will you take the short route letting only the search for your brother guide you or will you explore the nooks and crannies that make up the mystery of Silent Hill hidden in the small talk you share with non-playable characters? The choice is yours, with different paths providing for possible alternate endings each time you delve into the game.

A Frighteningly Masterful Soundtrack
All games in the Survival-Horror genre seek to create tension and unease through sound and Homecoming does this masterfully through the compositions and sound engineering of Akira Yamaoka. Having scored the music and effects for dozens of video game titles, including all of the previous games in the Silent Hill series, Yamaoka is considered a master at using sound to illicit a response.



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SAW Review

SAW
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I'm a huge fan of the Saw movies, so when I heard they were releasing a game I was ecstatic. But then I thought, what if this is just another miserable attempt to capitalize on a movie franchise in the form of a video game? Especially since the Saw movies aren't usually rated very highly by critics. Still, I made the leap and I'm glad that I did.

You play Detective Tapp from the first Saw movie (Yes, apparently you survived, and no, unfortunately Danny Glover isn't in this game). The story takes place after the first movie but before the second. Probably a good decision on the designers' parts since those tend to be the more popular movies. You start off in a bathroom very similar to the one used in the first movie, but not exactly the same one, thankfully. The very first trap you are faced with is the reverse bear trap (You know, the one Amanda was in during the first movie?), and you have to get out of it immediately. This started off being really frustrating because I didn't notice the buttons that showed up when you needed to push them, but after awhile I caught on and the real game began. That pretty much sets the tone for the game; a bunch of puzzles and traps that might seem ridiculously impossible, but once you become aware of what's around you they aren't so bad.

Other than that the game is pretty much trap after trap, victim after victim, and fight after fight. This might sound repetitive, and in a way it is, but I think fans of the movie will be intrigued by what is to come. I know I was. Playing this game in the dark with the almost complete lack of music really kept me on my toes constantly. You never know when you might accidentally run into a trip wire, open a door rigged with a shotgun, or step on some broken glass (your character plays barefoot, by the way). And as far as the combat goes, fans of Silent Hill will recognize the combat system as being very similar. Pretty much you find a random object and knock the other guy in the head a few times.

Overall I think this game will please both survival/horror fans and fans of the movies as well. What I've talked about in my review is just the bare bones of what to expect while playing this game, but there are many, many more things to discover both in terms of the games put forth before you and the storyline itself. I probably wouldn't fully recommend this game 100% until the price tag lowers to about $40, but then I don't think there's any reason not to pick up this game. Even if you've never seen the movies, I'm sure you'll be fascinated by the world that Jigsaw has created here for his subjects.

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Product Description:
Jigsaw has killed your partner and destroyed your life.Now he has trapped you in an abandoned insane asylum that he alone controls.If you can defeat his brutal traps and survive, you may just discover the truth behind what drives this twisted serial killer.SAW is a third-person perspective, survival horror game based on the SAW film franchise, which has grossed more than $665M worldwide and sold more than 28 million DVDs.The game features many of the deadly mechanical traps seen in the film, as well as terrifying new ones.Players will pit their wits against Jigsaw as they navigate his world in an attempt to evade and escape his gruesome traps, while also struggling against his minions in brutal combat by using weapons found within the environment.SAW, the video game, is based on a treatment from Zombie Studios and the creators of the SAW franchise, Leigh Whannell and James Wan.The timeline for the game takes place between the movies: SAW and SAW II, giving the game its own story, yet fitting within the narratives of the movies. The story centers on Detective David Tapp who awakens in a decrepit, abandoned asylum.He has been captured by his longtime nemesis, Jigsaw.Obsessed with catching this serial killer, Tapp's mission has consumed him and ruined his family, resulting in divorce, mental imbalance, and abandonment. Worse yet, this frantic hunt destroyed Tapp's career while he watched his long-time friend and partner get killed by one of Jigsaw's traps.Now Jigsaw has the upper hand and has captured the detective. Tapp must play a deadly game—the likes of which he has been investigating for years—to escape, and in order to do so he must survive the lethal traps and puzzles that Jigsaw has put in place for him and others. But each victim has a dark connection to Tapp. Will Tapp save them? Can he survive his obsession to find the Jigsaw killer?

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