Showing posts with label street fighter. Show all posts
Showing posts with label street fighter. Show all posts

Xbox 360 Real Arcade Pro. EX-SE Review

Xbox 360 Real Arcade Pro. EX-SE
Average Reviews:

(More customer reviews)
I own two MadCatz Tournament Edition Fight Sticks with Sanwa parts for the PlayStation 3. I bought this stick for 2 reasons: it's easier to dual mod when you start with 360 and go to PlayStation and because I had no experience with Seimitsu controls before. At first I was very underwhelmed. Don't get me wrong, the construction of the HRAP is top notch, and always has been. The Seimitsu buttons looked cheap and seemed weird. However, playing is believing.

The Seimitsu joystick is much tighter than a Sanwa, as it has less movement in any direction. I actually prefer this, especially for quick and difficult movements in Street Fighter IV. The buttons also turned out to be quite a pleasant surprise. Sanwa buttons register very quickly, but continue to travel downward, which always seemed a little mushy to me - especially after growing up playing American arcade cabinets with clicky concave Cherry micro-switches. The Seimitsu buttons are a nice middle ground between the Sanwa and the American-style buttons: they're a little clicky and don't seem to travel as far, resulting in a much firmer, precise feeling.

All of this is just personal preference. The Hori Real Arcade Pros are very well built, and I prefer the overall case construction to the MadCatz Tournament Edition. If you're going to end up swapping out a "lesser" HRAP with Seimitsu buttons, this version sames you time, and definitely money. Even if you're thinking of replacing with Sanwa, give this a try if you've never touched Seimitsu before (and are curious): it's more cost effective in the long run.

I've even toyed with the idea of replacing the Sanwa parts in my MadCatz TE. I have been converted.

Click Here to see more reviews about: Xbox 360 Real Arcade Pro. EX-SE

Product Description:
Officially licenced by Microsoft.This is a Special Edition version of high-end next generation arcade style controller.Recommended for fighting, action, shooting, FPS, and classic games that are available through xbox live.

Buy NowGet 5% OFF

Want to read more honest consumer review about Xbox 360 Real Arcade Pro. EX-SE now ?

Virtua Fighter 5 Review

Virtua Fighter 5
Average Reviews:

(More customer reviews)
There's something about those fighting games isn't there? While some of them resemble Roman gladiator bloodsports more than anything else, the fundamental concept is really just a high-speed game of chess (attack, defend, counter, checkmate). And while true fighting games are largely seen as button mashers or headache-inducing memorization exercises (try Star Wars: Masters of Terra Kasai some time if you want some really long and pointless combos), this game is a perfect example of a game that is NOT about mashing buttons OR about ridiculous combos (although some them are tricky to be sure).

Some people have been following this series with devotion ever since the first polygon fighter even was released (Virtua Fighter) and have watched the series grow in graphical prowess and move complexity (2 got a lot of devotion while not many loved 3). Personally I didn't really see the light until I played Virtua Fighter 4 Evolution on the PS2.

Some people undoubtedly will ask themselves why the heck they should get this game if they already have Virtua Fighter 4 Evolution. The answer is half the reason why I bought the game myself. The levels. If there was one thing I didn't like about Virtua Fighter 4 it was the fact that the levels were few and they bored me.. While the levels in VF 5 aren't exactly on the level of Smash Bros or Soul Calibur for diversity and entertainment value, they are better, and feature some nice weather effects (splashing through water, falling snow, whipping wind). There are other upgrades too, of course.

The game is based around the Crysis Engine, and features some of the fastest (and if not overly showy, at least very clean) graphics you will ever see. The controls, likewise, are razor sharp. I have never in my life played a game that so thoroughly drove home the feeling that if you failed, it was not the controls, and it was not the game, it was that you just need to be a split-second faster (maybe you'd win more if you drank some Jolt Cola?)

The music is fine, and the presentation is passable, but the incredibly well designed gameplay mechanics and characters and what drive this game. Every character is very unique, and every character will take you a long LOOOOOONG time to master. But with every increase in skill this game becomes more and more addictive, as you keep challenging yourself to see just how much faster and more proficient you can become with each character you choose to play as.

The real star of this show though, did not become apparent to me until I went to a friend's house and used my free month (actually, just a week) of Xbox Live. While I was visiting my friend and using his lightning quick Internet (I simply cannot afford Xbox Live or Internet, as I am often unemployed and gots to pay back them school loans), I tried many games online. I bidded on car auctions, tried to race a few people in a few different games, ect, ect. What I kept coming back to was the elegantly simple online ranked match-ups. I lost 40 times in a row and didn't care. Playing against real human opponents who learn and respond to your playing style in real-time is simply an unmatched experience. I don't know anyone who plays a lot of this sort of game, and I sure as heck don't know any Virtua Fighter gurus. If you want a fantastic fighting experience where you will be tested and refined and experience some awesome battles, online is the way to go (if you can afford it).

It's really quite simple. If you're one of those Capcom fighting game addicts you probably wouldn't play this game if there was a $50.00 bill inside. Likewise for the Soul Calibur and Tekken fanatics. If you like all kinds of games, you definitely need to try it at the very least. If you love Virtua Fighter games you probably already own it. And if you are like me, a hard-core gamer who also happens to not be crazy about playing games full of demonic swords and/or spurting blood, and just wants a good chess match at the speed of light....you just may have found one of your new favorite games.

Click Here to see more reviews about: Virtua Fighter 5

Product Description:
Virtua Fighter returns with the next release in the series. Virtua Fighter 5 includes new features like enhanced gameplay mechanics, added characters, new fighting styles, and redesigned environments.

Buy NowGet 65% OFF

Want to read more honest consumer review about Virtua Fighter 5 now ?

Xbox360 Fighting Stick EX 2 Review

Xbox360 Fighting Stick EX 2
Average Reviews:

(More customer reviews)
let us make something clear, if you aren't going to play fighting games, you should not buy this stick. i tried it on pacman championship edition and pacman was acting like a drunk. It works just fine for DoA4, Virtua Fighter 5, and Street Fighter, but don't even think about trying anything else with it. The one thing that it does have going for it is the fact that it is the only fighting stick on the 360, unless you want to cough up a couple of hundred dollars for one with a picture of kokoro on it. And there is one other matter that needs to be considered. it clicks. the stick itself clicks like a card trapped in some bicycle spokes. Some people love it, some people end up in padded cells because of it. A good indicator of how you would react is how you feel about the strum bar on the guitar hero controllers. Finally, if you have been playing fighting games with a controller for some time, prepare to be practicing for some time in order to be competent. it is worth it in the end, your skills will improve, eventually. all in all a good product.

Click Here to see more reviews about: Xbox360 Fighting Stick EX 2

Product Description:
Officially licensed by Microsoft. Arcade style controller for the Xbox360. Recommended for Fighting, action, shooting, and classic games that are available on xbox live.

Buy NowGet 17% OFF

Want to read more honest consumer review about Xbox360 Fighting Stick EX 2 now ?

Xbox 360 Pad EX 2 with Turbo - Black Review

Xbox 360 Pad EX 2 with Turbo - Black
Average Reviews:

(More customer reviews)
The original Microsoft Xbox 360 gamepad is a solid piece of gaming equipment with one vital flaw: a terrible D-pad. This flaw is well-known and well-documented on the web. As a gamer who loves 2D fighters, puzzle games, and various Xbox Live Arcade titles, I rely on the D-pad a lot, and the stock controller's D-pad is simply too finicky and unpredictable.

In my search for a better gamepad, I've been using a Mad Catz Xbox 360 gamepad for games where a more precise and reliable D-pad is required. Unfortunately, the Mad Catz gamepad's engineering is nowhere near the quality of the original Microsoft hardware, leaving me to wonder if there would ever be a third-party gamepad that matched the build quality of the stock hardware, but with a responsive D-pad.

I'm happy to say that the answer is yes: the Hori Pad EX2 Turbo is a worthy replacement for the stock Microsoft Xbox 360 gamepad, with a crisp, responsive D-pad that will remind you of classic console controllers.STANDARD FEATURES

The first thing I noticed when unboxing the Hori pad is that it is solidly built, and the plastic is finely machined, much like the stock Microsoft hardware (and very unlike the roughly-machined, ill-fitting parts of the Mad Catz gamepad). The analog sticks on the Hori pad have the same rubberized coating and raised flanges to facilitate grip as the stock controller. All buttons and sticks respond smoothly and precisely. I'll go into more detail on the D-pad below, as it deserves its own section.

My one complaint in button responsiveness and quality is with the shoulder bumpers: the sensors feel like they don't run the entire length of the shoulder bumpers, and pressing on the outer edge of the bumper sometimes doesn't register as a button press. This requires you to use additional force to register a button press. I should note that this seems to mainly occur with my LB shoulder button, indicating that it may either be a flaw with my particular pad, or a limitation of my grip style, as I have small hands and the left portion of the controller requires a large handspan in order to reach both the D-pad and shoulder buttons at the same time.

The Hori pad actually has two sets of bumper buttons (LB and RB): the original two in their normal shoulder positions, above the left and right triggers, plus an extra set on the face of the controller, in a 6-button layout familiar to fighting game fans. Both the face and shoulder bumpers function identically, so they can be used interchangeably. The convenience of having all six buttons lying side-by-side is invaluable in fighting games, where these buttons are typically mapped to weak, medium, and strong punches and kicks.SPECIAL FEATURES

The Hori pad also offers two extra features beyond the stock gamepad: analog stick sensitivity adjustment, and turbo fire. The stick sensitivity adjustment is a nice bonus, though most games that would benefit from this provide their own in-game sensitivity adjustment. Turbo fire mode is what has caused controversy regarding this gamepad. At present, it works in online games like Call of Duty: Modern Warfare 2, allowing players to unload clips faster than humanly possible. This gamepad is officially licensed by Microsoft, so we're left to assume that it's okay to use the turbo mode on Xbox Live. Whether it's ethical is another question.

Note that turbo fire does work for all buttons, including shoulder buttons, unlike the original Hori EX Pad. Turbo fire mode has three different speed settings, accessible from the front face of the pad, like the sensitivity adjuster.

I've read other reviews that claim the Hori's analog sticks are inferior to the stock controller's sticks, criticizing the Hori as being oversensitive, but I think this may partially be due to not adjusting the analog sensitivity on the Hori pad. However, I don't play FPS games on console, just PC, so I can't give the final word on how the Hori pad's analog sticks compare to stock where it matters most: in shooters. For action games, and in casual shooters like Resident Evil 5, I find the Hori's sticks to be completely comfortable, offering a satisfying amount of resistance and sensitivity.D-PAD

Finally, for many of us, the crucial criterion in judging this controller: how good is the D-pad? I'm thrilled (and relieved) to report that the Hori Pad EX2 Turbo's D-pad is incredibly crisp and responsive. The D-pad's face button is a classic cross shape which is concave, leaving the center scooped in while the edges rise slightly above it. When pressed, the D-pad offers a satisfying rubbery click. While holding the D-pad down, you can roll your thumb in different directions and the pad will rock smoothly, offering subtle tactile feedback when you "notch" into a new position. In short, it feels nothing like the modern, mushy, flimsy D-pad of the Xbox 360 Microsoft controller, and everything like the classic, crisp, chunky D-pads of Sega and Nintendo consoles. (I can't compare to the beloved Sega Saturn D-pad, but it easily exceeds the SNES D-pad, putting it miles ahead of the stock 360 D-pad.)

The proof is in the pudding, of course, so I test drove it on Super Street Fighter II Turbo HD Remix as soon as I plugged it in...and I was amazed that I was able to consistently pull off every single move I made. No more misfires or presses that fail to register. No more blaming the D-pad for sucking. This feels about as close to precision as you can get on the 360, short of a joystick.

It's kind of sad, actually, when you think about it: just being happy that something works the way it should...CONCLUSION

The Hori Pad EX2 Turbo for Xbox 360 is, finally, a gamepad that can replace the stock Microsoft Xbox 360 gamepad. The Hori gamepad not only vastly improves on the stock D-pad, but it offers 6 face buttons for convenience in fighting games, built-in analog sensitivity adjustment, and a controversial turbo fire mode for all buttons. Also note that the controller is wired and does not come in a wireless version as of this writing. This gamepad's build quality is easily on par with that of Microsoft's stock hardware, while offering several design and feature improvements that make it a worthy successor to the stock gamepad.

Click Here to see more reviews about: Xbox 360 Pad EX 2 with Turbo - Black

Product Description:
Xbox 360 Black Hori Pad EX 2 with turbo

Buy NowGet 1% OFF

Want to read more honest consumer review about Xbox 360 Pad EX 2 with Turbo - Black now ?

Super Street Fighter IV Review

Super Street Fighter IV
Average Reviews:

(More customer reviews)
This game was too much for DLC. It contains ten new characters, new stages, tweaks to all existing characters, new modes, a new engine, and every character got at least one new move. I'm not going to say that the game is more balanced. It's too early to tell, but it does retain the feel of SFIV.

Still, there are things that are different. I've already noticed that the arc of my jumping hk with Ken is different. Also he feels overall more powerful. The new characters can really put some hurt on (Dudley especially). These new balances change the strategy of the game some (I still don't use jumping hk much; mk is just much easier to combo off of). The timing of the moves is different. I can connect with combos I couldn't connect with before. So, the game has changed in subtle, but substantial, ways for returning characters. These tweaks amount, not to an expansion, but almost a new game.

The new modes are fun. It's easier to find good matches. The replay channel is a great way to spend time. If you just want to chill with some pizza, it lets you see good gameplay, save it, manipulate it, and whatnot, while providing more passive entertainment. I haven't gotten to try things like team battle, but I suspect that they will be just as well done.

Basically, this is SFIV on steroids and corrects some of its problems. Did you like SFIV? Then this game is for you. If you didn't like it, then you probably won't like SSFIV either. If you were on the fence, give it a whirl. It's basically a whole new game for the price of an expansion.It's easily worth the price.

Click Here to see more reviews about: Super Street Fighter IV

Product Description:
The next chapter in the StreetFighter franchise on Next Generation consoles, Super StreetFighter IV incorporates familiar game elements with all-new features.Featuring new game modes designed to enhance online play, re-imaginingof classic Street Fighter characters as well as a few new faces-oneof these, Juri, utilizes the Tae Kwon Do fighting style-and thereturn of classic bonus stages, Super Street Fighter IV isa fighting game experience not to be missed by longtime fans and playersnew to the franchise alike.

The Street Fighter Adventure Continues
Follow up to Street Fighter IV, one of Metacritic.com's highest-ratedgames of 2009, Super Street Fighter IV hits Next Generationgaming consoles in 2010 with a wide range of improvements, including10 new characters, new fighting possibilities for everyone, new stages,the return of classic bonus rounds and beefed-up online modes (includingthe free Tournament Mode downloadable content (DLC) after launch)all for an affordable price on any gaming budget.


Jump into a new Street Fighter adventure featuring game elements both familiar and new.
Viewlarger. All Your Favorite Characters and More
Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight new characters to the world of Street Fighter IV. This impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk, DeeJay, Guy, Cody and Adon, as well as all-new characters such as the mysterious and deadly female fighter, Juri. The addition of Juri also brings another first to the Street Fighter franchise as she is the first fighter in series history to utilize the legendary Tae Kwon Do fighting style. Beyond characters, Super Street Fighter IV adds an enhanced Ultra Combo system as well as major enhancements to the online and offline gameplay modes introduced in Street Fighter IV.

Key Game Features


    Enhanced online play featuring new modes:

      Team Battles - Up to eight players can participate in 2 vs. 2, 3 vs. 3, or 4 vs. 4 team elimination battles.
      Endless Battle - Up to eight players can participate in an endless elimination online match where the winner stays on and plays against the next player in true arcade fashion. Spectators can also chat with each other as they watch the match.
      Replay Channel - Players can view recorded matches and discuss the match while watching replays of great matches from players around the world.

    More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
    Utilize the Tae Kwon Do style for the first time with the new challenger, the mysterious female fighter Juri.
    Bonus Stages: Return of the classic car and barrel bonus stages made popular in Street Fighter II both available in arcade and challenge modes:

      Car Stage - Annihilate the car with regular and special moves before the time runs out.
      Barrel Stage - Players are given 20 barrels and must destroy as many as they can within the time limit.

    All playable Street Fighter IV characters will be unlocked right out of the box.
    Gameplay has been rebalanced to provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
    Traditional "2D" Street Fighter six-button gameplay.
Additional Screenshots:

Favorite modes and combos.
Viewlarger.

Buy NowGet 11% OFF

Want to read more honest consumer review about Super Street Fighter IV now ?