The Elder Scrolls III: Morrowind Review

The Elder Scrolls III: Morrowind
Average Reviews:

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This game has about 300 hours of gameplay, and thats just if you move right on through the story and side quests. If you actually intended to have any fun playing this game, you would explore the giant island and visit it's many cities. You can also join different factions to open up even more missions. Some of the factions include The Imperial Legion, The Fighters Guild, The Thieves Guild and the Mages Guild. Each faction has a special bonus that will be available to you once you join it. For example: If you join The Thieves Guild, you can talk to certan people to clear a price on your head for half the amount of money. The only complaint I can muster is the combat, which is almost impossible at the beginning of the game. You start out in a city called Seyda Neen on the south coast of the massive island. I went from house to house stealing gold. Then I went to the trade house, sold the stolen items and purchased a brand new steel shortsword. Feeling all powerful with my new weapon, I started to make my way down a path leading out of the city when I came across my first opponent: a worm about the size of a football. Needless to say, I was not very impressed with it's weak attacks. However, when I tried to attack it, I couldn't hit it. This fight went on for a fairly long time untill I was forced to run away from the worm as it had taken almost all of my health and I still had not even hit it. In real life, I could have just stepped on it. After you level up a few times, fighting isn't so bad. Another minor problem is the time it takes to load when you start the game up again or when you reload a saved game or something. I used a timer and found that it took aprox. 1 minute and 52 seconds to load one of my saved games. However, considering how huge the game is, it's worth it. Among the many cities, there are also old ruins, abandon mines, ancient tombs (filled with unfriendly ghosts and walking skeletons with weapons) ,caves, shipwrecks, small tribes of the native people called Dunmer who live in camps far away from cities, bandit hideouts, and tons more. There are also strange ruins of ancient cities that belonged to the dunmer hundreds of years before their home was colonized by the mainland empire. The ruins are filled with things like strange robots, giant mounted crossbows, and many other strange (and valuable) machines and artifacts. The map is so amazingly diverse one can't even imagine how long it took to make it all. I've had the game for about nine months and I haven't even explored half of it. And, unlike Fable in which you can't step over 2-foot tall rocks that line paths, you can travel anywhere you want.

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Product Description:
Winner of more than 50 Awards. Including RPG of the Year. With Next Generation Technology. Designed for gameplay on the Xbox systems.

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