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(More customer reviews)First and foremost Wall-E appears to be a port of the PlayStation 2 version of the game.As a result, the graphics suffer in much the same way that the do with the recent PC versions of the Iron Man and Hulk games.Wall-E gives you the ability to increase the resolution, but that's about it.Definitely no next gen graphics to be seen here.
I've said it before and I'll say it again.Graphics aren't everything, most of the enjoyment I get out of games is derived from gameplay.The only time I consider graphics in the equation is when two games offer similar gameplay.If the gameplay is largely the same then most people would prefer to play the game with the better graphics.With this in mind, you might be better off with the 360 or PS3 version of the game; unless graphics truly aren't important to you.
Moving on to the actual gameplay.Wall-E has a very simplistic control mechanism.There's a button to jump (more on this later), a button to shoot a laser, a button to toss objects, and a button to skrink down to a cube form.Each of these buttons allow you to perform one of about 4 things you'll do for the entire game.
1)Shoot red boxes with the laser
2)Shrink to a cube to break the other two kinds of boxes
3)Throw an object to destroy an out of reach box or hit a switch that allows you to continue with forward progress
4)Jump over obstacles
Other that those 4 things there really isn't that much more to this game. An area typically has a door that can be opened by supplying it with a certain number of energy units.You traverse the level to destroy the boxes that contain the energy units until you have enough to open the door.There are also other boxes that con be destroyed, but the only function they serve is to finish the game with a 100% completion rating.
There are hidden objects among the garbage in each level, but again the only real purpose they serve is to check them off the 100% completion list.
Jumping can be a bit cumbersome in this game.I really wouldn't describe the behavior as a jump.It's more of a fall forward movement.The object is to build up speed and fall forward to the next platform where how far you fall forward depends on how fast you are going.The game includes half pipe and half pipe transfers (a la Tony Hawk) to gain momentum for larger jumps.The jumping can be a bit unpredictable and difficult for younger gamers, so much so that they have run the risk of making the game unplayable for their target market.The devellopers should have made this system better, or reduced the focus of jumping from platform to platform, as each level relies heavily on jumping puzzles.One missed jump can mean a frustrating climb back up to where you originally fell off.
Speaking of falling, Wall-E also has the tendancey to "weave" instaead of simply moving in a straight line.This usually happens when attempting to move forward without being lined up in the direction you want to go before youstart moving.There is an adjustment period where Wall-E arcs in the direction you want to move.This becomes a problem when attempting to cross things like narrow bridges.One slight weave or arc while crossing can make you fall off any one of the several ledges found in the game.
There are also mini games that allow you to doors that provide access to yet more crates to destroy.The mini games take the form of simon says, image matching (make the readout on the left look like the readout on the right), and the memory card game where you try to match hidden pairs.These mini games are clearly intended for children.I've also noticed that sometimes you will have a panel with multiple buttons and no indicator as to which button Wall-E's finger is currently hovering over.You just have to work out which button is currently hovered over through trial an error, which leads to all sorts of problems when doing the memory matching puzzle.
There are other games intended for a younger audience that are still fun to play as an adult, the Lego games come to mind.Wall-E is not one of these games, and I would recommend this game for a younger audience only.I didn't find it all that engaging after about 15 minutes.There is a high level of repetition and you hit that Wall very early on.
Break three types of boxes, hit a switch, jump through to the next section.Maybe find a piece of garbage or two along the way, maybe not.That's the game.
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Wall-E X360
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