Fable Review

Fable
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I will have to say that I am no RPG fanatic in any way shape or form. That being said, my choice of buying Fable as my first XBOX game was an odd one. As a former student of philosphy and admirer of all things mythic and violent, I was attracted to the selling point and tagline about the choices and consequences.....
I was not dissapointed at all.

I can agree with many of the reviews offered thus far, yes, it is a little bit too short, and there are not nearly enough side quests of miniquests.But I have a feeling that is something that will be worked out when the sequel comes out. Also hoping for some live based missions or larger world maps to rival the everquest crowds or the FF platforms.

Simply put, I really enjoyed this game, and recomend it to anyone who is into fantasy based levelers.

What I liked the most:

Great design: The maps were great! very well drawn, and realistic. Felt like there was alot more to explore, but there wasn't.....

Good action: The fighting was never booring, unless you get too strong on the powerups....but there was always a few suprises that cought me off guard.

The whole morality driven character design, great.Could have used more options and finess, but it's great fun to play this game from multiple vantagepoints. Being good is fun, but being evil....well we all know that's even more fun.

I got a bit addicted, (as in real life) to giving my character tattoos.....they really do affect the way your character is percieved. And, just like in our reality, some tats are just dumb.A neat little feature is that when you get them revomed, you get white scar tissure where the old tat used to be.Same with battle damage, or torture scars, they mess with the ink jobs.
The haircuts are fun, but a but silly at times.

The wepons are fun, but the great ones come too late in the game.....

I liked being able to buy houses and steal things.You can even steal houses from people by killing the inhabitants and buying them with the rent from your own properties, or stolen money. This works for stores as well.....

What I wish It could have had:It it could have been a longer game...just so one could explore the level maps better.As I said, more mini missions next time please, especially after the main story is completed.(All that power, and nothing to do......)

It would have been nice to be able to return to the Guild after the last level.....or the Arena after beating that.....(possible multiplayer online improvements there....)

Vehicles would be nice.Horses, carts, war wagons.....adds a little more to the buying and selling aspect of the game, and breaks up the monotony of the whole teleporting to new levels thing.(Plus think of how much you can steal from a whole wagonload of goods...) Customizable horses and carts, even ships to do some pirating action (a little bit of ZELDA Windwaker vibe there)

Online multiplayer options: Why just fight the undead, or npcs when you could waste other would be heroes or villians. Create your own rivalries.... compete on guild missions or the arena.

Better AI: Some of the npcs that "helped" you along the way were just in the way, others caused more harm than help.Squad controls would be nice to fix that. Or the ability to assign your invintory or expressions to your helpers....

An unloadable invintory: I got pretty bored with endlessly cycling through all my useless tatoo and haircut cards just to get an item selected for limited use. It would be cool to be able to sell or store many of those one use marker items other places.Re-usable treasure chests would be cool.

More minigames: The whole fight club thing was pretty cool, got a bit repetative, but it could be better.The archery contests were weak, could have used more realistic based mini challenges. Straw targets just don't cut it.

More fighting styles.

More weapons. especially for assassins.....knives, darts, garrotes......stelth kill moves.....shields perhaps, decorated with customizable crests or markings. Staves for wizard types which could be both a ranged and melee weapon. (like Maze had during his big scene......) Perhaps even the ability to steal weapons and armour from the dead, not just cash or meat.

More villians. Bandtis, the undead and monsters...oh my......gets old fast. How about facing off against armoured knights, angry citizens, rouge guild agents,(other than the bleedingly obvious plot driven ones.) corrupt guards, jealous ex wives.... all of that.....)

Re-usable Demon Doors: A fun and annoying part of the game: but ovber all more than Kinda useless onces you get all the treats inside.Perhaps turn the secret areas within them into usable mulitplayer maps or npc areas.More shops, usable homes, etc.W

Bigger cities:Sure the maps were great, but I would like more multidemensionality to my towns. Bigger buildings, more levels, complex roads and alley ways.Resturaunts, brothels, not just crappy inns or roadside beer tents....

Basically I guess I would love to the the enevitable Fable sequel to be a great mediveil style GTA game.

But until then, I am going to play Fable over and over again, aiming to get every little once of fun out of it until I can't stand it again.Still some treasure chests unlocked........still some people I havent killed. Or saved, depending on the game.....

Get this game, spend some time with it, and hope that what good it has rubbs off on the RPG market, and what bad it has is fixed in the sequel.

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